🔗 Share this article Behind the Scenes of Fallout, the Gaming World’s Most Astonishing Television Success The Fallout TV show has come back to streaming services, and it's safe to say that audiences were agreeably astonished by the caliber of its first season. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed different facets of the gamer's journey. There was vault-dweller Lucy, attempting to do the right thing and learning that the ruined world made that incredibly hard; Max, the militant faction initiate, who starts doubting his faction's leadership and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the contaminated wastes. Setting the Stage for a New Chapter The debut season's conclusion revealed key information about the culprits behind the global annihilation that condemned a population in underground vaults for centuries. It also raised plenty of questions unanswered for the upcoming chapter – and, this time, hopes are considerably elevated. “We’ll take ‘pretty good’ – let’s get that on a poster,” quips one of the series creators. “Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We’re over the moon with the feedback to the show, so this time people are arriving with more excitement and altered expectations.” The Mojave Beckons for the Next Installment The new season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was technically flawed at launch. “It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, desolate iconic highway feeling of the game is so much rewarding to bring into the show.” In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it acknowledges the gamer's experience. The Importance of Physical Sets The Fallout TV series is notable for its physical authenticity – its makers prioritized physical models and sets were fabricated, echoing the cobbled-together nature of the towns in the games. “Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a interactive medium, is to feel like it’s real.” In fact, pretty much everything you see on-screen is real, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close. A Labor of Love The Fallout series works because it is made by talented film-makers who are also dedicated players, alongside the original creators behind the franchise. This mutual respect for the universe is apparent in the final product. The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This approach will create a different audience reaction, something the team themselves are excited to engage with. “It's richer, it’s larger in scale, it’s funnier, it has a lot of revelations,” promises Howard. “I can't wait to seeing what people think.”